
HELLO,
I'M WAYNE.
I direct teams to achieve award-winning technically challenging AAA games

AREAS OF
EXPERTISE
Translating design needs seamlessly is crucial while generating supportive gameplay visuals. With an expert knowledge in streamlining workflows and tools, I direct with a strong understanding of the art/animation production processes. My experience of console and pc game development enriches my ability to direct teams meaningfully.
ART ASSET PIPELINES
PC/CONSOLE CONTENT OPTIMIZATION
UNREAL ENGINE 5
AR + VIRTUAL PRODUCTION
IN-ENGINE FEATURE DEVELOPMENT
CROSS-DISCIPLINE COLLABORATION
ACHIEVEMENTS
JANUARY 2024
TBA
Technical Art Director
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NOVEMBER 2022
WARSHAK STUDIO
Founder + CEO
Client pipeline development totaling
$100M in-game digital items sold
AUGUST 2019
RELIC ENTERTAINMENT
Technical Art Director
External art pipeline for 1000+ assets
VGA Winner Best Sim/Strategy 2021
Age of Empires IV
JULY 2006
EA CANADA
Lead Tech Artist
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AUGUST 2005
MAINFRAME ENTERTAINMENT
Character Technical Director
Visual development team on Sony's
1st original 3D animated Spiderman
DECEMBER 2000
VANCOUVER FILM SCHOOL
VFS Alumni
3D Animation - Class 21 graduate

CONNECT
I believe wholeheartedly that with strong team dynamics, communication, and support anything is possible. Previous works and referrals available upon request.